Unity 背景画像 Prefab Assetbundle. Type grouping is one of the better. Most of the weight comes from my scenes.
Unity 2Dで背景やキャラクターなどの配置・重ね順の変え方について コードライク from codelikes.com
Web for this strategy you’ll assign assets that are of similar type, such as audio tracks or language localization files, to a single assetbundle. Type grouping is one of the better. As i understand it asset bundles could reduce the weight since all my.
Type Grouping Is One Of The Better.
Var prefab = prefabutility.createprefab(assets/prefabs/myprefab.prefab, mygameobject,. As i understand it asset bundles could reduce the weight since all my. Most of the weight comes from my scenes.
Web At The Moment I Download The Assetbundle, Associate In A Dictionary By Name, And Then When Someone Wants For Example Instantiate A Prefab, It Asks This Class.
Web for this strategy you’ll assign assets that are of similar type, such as audio tracks or language localization files, to a single assetbundle. Web hi i have an android project which is very heavy. Web assume the prefab creation works fine: